I noticed a scene was going crazy with memory usage and couldn't work out why, as all my maps being used were reasonable resolution.
I eventually tracked down the culprit to a rogue VrayCompText map with HDRI map as a sub-map which had been copied through a number of my materials, but with the checkbox unticked (so theoretically not being loaded/used)...
Is there a way for vray to ignore maps that are not switched-on to mimimize memory wastage? or is this, as I expect, an inefficiency within 3dsmax ?
p.
I eventually tracked down the culprit to a rogue VrayCompText map with HDRI map as a sub-map which had been copied through a number of my materials, but with the checkbox unticked (so theoretically not being loaded/used)...
Is there a way for vray to ignore maps that are not switched-on to mimimize memory wastage? or is this, as I expect, an inefficiency within 3dsmax ?
p.
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