some freelances have built a few models for us using the "extrude" modelling method.. it means that there are a lot of polygons one in front each other in the same place overlapping
this is making the light cache is going slower and slower until it reaches the 85% of the calculation of the light cache and then... it seems to be stopped, the estimated time is growing in real time... 1 hour later the estimated time is 1 hour bigger
trying the same scene without these models (with almost 100million polygons of vegetation, furniture, etc) light cache works perfect
thanks for your comments!!
this is making the light cache is going slower and slower until it reaches the 85% of the calculation of the light cache and then... it seems to be stopped, the estimated time is growing in real time... 1 hour later the estimated time is 1 hour bigger
trying the same scene without these models (with almost 100million polygons of vegetation, furniture, etc) light cache works perfect
thanks for your comments!!
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