Hi there,
I have a problem with the headlight material for a scene I am rendering. The headlight glass is a seperate mesh and has a shell mod. It is setup like a normal glass mat. I have tried turning off shadows..affect gi for the object and every other option I can think of but I still get much darker results when the clear headlight object is visible in the scene.
Does anyone have any ideas ?
I have a problem with the headlight material for a scene I am rendering. The headlight glass is a seperate mesh and has a shell mod. It is setup like a normal glass mat. I have tried turning off shadows..affect gi for the object and every other option I can think of but I still get much darker results when the clear headlight object is visible in the scene.
Does anyone have any ideas ?
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