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  • Headlight material problem

    Hi there,

    I have a problem with the headlight material for a scene I am rendering. The headlight glass is a seperate mesh and has a shell mod. It is setup like a normal glass mat. I have tried turning off shadows..affect gi for the object and every other option I can think of but I still get much darker results when the clear headlight object is visible in the scene.

    Does anyone have any ideas ?
    Attached Files
    Regards

    Steve

    My Portfolio

  • #2
    What is the environment like? Almost looks like it's reflecting a grey environment more than blocking light, but hard to tell. Fire over the material if you want and I will have a look at it - I'm working glass/liquid bottle shots right now anyway, so I'm on theme

    b
    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

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    • #3
      The environment is made up of a cuved edge plane that goes under the car and up in the background and a vray dome light with a hdri in the texture slot.

      The actual glass mat is just a diffuse 0, 100% white reflect with fresnel on and 100% refract with affect shadows and ior of 1.532. My usual glass settings.
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        How thick is the glass and how many bounces are you allowing through it? (max depth)

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        • #5
          The glass is 0.2 mm thick...Ive tried all different amounts of bounce using vrayRT but it doesnt make any difference after you hit about 8-10 and still doesnt have the result im looking for. You would think the a clear material like this with shadows off or affect shadows would allow the same amount of light to come through as if it wasnt there...
          Regards

          Steve

          My Portfolio

          Comment


          • #6
            It should - I don't seem to have that issue. Not sure how they affect RT, but maybe make sure your Global reflect/refract settings are not being clipped off in the normal Vray settings. Check that your material settings are also high (I use 20/20 minimum for "important" glass objects).

            beyond that I don't really know.
            b
            Brett Simms

            www.heavyartillery.com
            e: brett@heavyartillery.com

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            • #7
              check your refractive depth, make sure you get 6 refractions or more. Also make sure you check affect shadows in vray material refraction.
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

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              • #8
                Yep, done that..still the same problem
                Regards

                Steve

                My Portfolio

                Comment


                • #9
                  Ok. I worked it out. It was to do with the ray amount settings, but it was also to do with the materials under the glass. I set those to 20 on reflection and refraction and now it is rendering fine. Something else Ive learnt today....

                  Thanks for trying to help
                  Regards

                  Steve

                  My Portfolio

                  Comment


                  • #10
                    Hello guys,

                    I'm having exactly the same issue, have applied all the recommendation in this post but had no success yet, if you guys want to have a look I made a new post, hopefully will be of help for others as well. Here is the link:
                    http://www.chaosgroup.com/forums/vbu...ms-quot-2-quot

                    Click image for larger version

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