I'm not sure why, but the trick i had been using to have my image-mapped Vray Lights invisible to alpha isn't working.
I use and RGB multiply, put an image in the first slot, and a Vray colour with alpha set to 0 in the second slot. I tick "map2" for alpha and drop it into the light. I'm pretty sure that is how it always worked before - has something changed or am I forgetting something?
Is it possible to eventually just add an option to the light to not affect alpha?
Thanks!
b
I use and RGB multiply, put an image in the first slot, and a Vray colour with alpha set to 0 in the second slot. I tick "map2" for alpha and drop it into the light. I'm pretty sure that is how it always worked before - has something changed or am I forgetting something?
Is it possible to eventually just add an option to the light to not affect alpha?
Thanks!
b
Comment