Hi,
I'm rendering an internal flythrough and i'm getting some white light leaks in some areas.
If I enable "check sample visibility" in the IR map it gets rid of the light leaks but I get black artifacts on some objects instead.
The artifacts are consistant from frame to frame.
Any suggestions as to what is causing this?
thanks in advance.
Nat.
I'm rendering an internal flythrough and i'm getting some white light leaks in some areas.
If I enable "check sample visibility" in the IR map it gets rid of the light leaks but I get black artifacts on some objects instead.
The artifacts are consistant from frame to frame.
Any suggestions as to what is causing this?
thanks in advance.
Nat.
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