Hello to everyone
At this time we are converting our workflow to VRay 1.5 SP3/SP3a. We noticed one abstract problem, which makes us crazy. It is different Top/Bottom material interpretation of high poly and "chaosed" vraymeshes. This interpretation is surely worse than the one in 1.5RC4. We would like to know what happened. We tested it on Max8 and Max2010x64.
When aplicated simple TB material (Red = top, Blue = bottom, Position = 50, Blend = 0, Coord World). You can see and judge - frame 0 top view, frame 1 bottom view.
All files for testing are here:
http://www.neovisual.cz/download/VRa...on_problem.zip
pictures in the end:
1st: top view - 1.5 RC4 - correct
2nd: top view - 1.5 SP3a
3rd: bottom view - 1.5 RC4 - correct
4th: bottom view - 1.5 SP3a
thank you for your response in advance
Jan Pajurek
neoVISUAL partner
At this time we are converting our workflow to VRay 1.5 SP3/SP3a. We noticed one abstract problem, which makes us crazy. It is different Top/Bottom material interpretation of high poly and "chaosed" vraymeshes. This interpretation is surely worse than the one in 1.5RC4. We would like to know what happened. We tested it on Max8 and Max2010x64.
When aplicated simple TB material (Red = top, Blue = bottom, Position = 50, Blend = 0, Coord World). You can see and judge - frame 0 top view, frame 1 bottom view.
All files for testing are here:
http://www.neovisual.cz/download/VRa...on_problem.zip
pictures in the end:
1st: top view - 1.5 RC4 - correct
2nd: top view - 1.5 SP3a
3rd: bottom view - 1.5 RC4 - correct
4th: bottom view - 1.5 SP3a
thank you for your response in advance
Jan Pajurek
neoVISUAL partner