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VRay ChaosedMesh Top/Bottom interpretation

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  • VRay ChaosedMesh Top/Bottom interpretation

    Hello to everyone

    At this time we are converting our workflow to VRay 1.5 SP3/SP3a. We noticed one abstract problem, which makes us crazy. It is different Top/Bottom material interpretation of high poly and "chaosed" vraymeshes. This interpretation is surely worse than the one in 1.5RC4. We would like to know what happened. We tested it on Max8 and Max2010x64.

    When aplicated simple TB material (Red = top, Blue = bottom, Position = 50, Blend = 0, Coord World). You can see and judge - frame 0 top view, frame 1 bottom view.

    All files for testing are here:
    http://www.neovisual.cz/download/VRa...on_problem.zip

    pictures in the end:
    1st: top view - 1.5 RC4 - correct
    2nd: top view - 1.5 SP3a
    3rd: bottom view - 1.5 RC4 - correct
    4th: bottom view - 1.5 SP3a

    thank you for your response in advance

    Jan Pajurek

    neoVISUAL partner
    Attached Files
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