The stuck bucket thing is something I run into quite a bit with transparent/refractive materials. It's usually around areas of reasonable complexity (like threaded necks on bottles - places where things reflect/refract several times over). Occasionally files get stuck for extreme periods on a few buckets in those areas and even lowering trace depth doesn't seem to help.
I have one on the go now and would love to know what exactly is causing it so I can avoid it in future. The last few buckets too probably twice the time it took to render everything else.
I will post the scene but the .DMP file I generated from the client box is going to be several hundred MB even compressed. Do you want it uploaded anyway?
/b
I have one on the go now and would love to know what exactly is causing it so I can avoid it in future. The last few buckets too probably twice the time it took to render everything else.
I will post the scene but the .DMP file I generated from the client box is going to be several hundred MB even compressed. Do you want it uploaded anyway?
/b
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