i use a material with vrayedgestex in bump to give objects a rounded look on their edges. now i want to use also a bump map in this material. how can i manage this?
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combine vrayedgestex+bump map
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visit
www.peterguthrie.com
there is a tutorial there....u have to use classical UV mapping instead of real world...for some reason i did not manage it to make it work in reald world scaleMartin
http://www.pixelbox.cz
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I cannot seem to make it work with RGB multiply. Is the vray comp the way to go?
Vlado, the mix map would mix the black of one map, with the white of another and give gray correct? In this case do we achieve the desired effect of having the black of either map by doubling the bump value?Dusan Bosnjak
http://www.dusanbosnjak.com/
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