Hello, found some interesting thing -
If render scene with A&D material with bump,reflections 3dsmax uses not 100%, only 30%-50% of available CPU time. It "works" only at network backburner render
If render scene with A&D material with bump,reflections 3dsmax uses not 100%, only 30%-50% of available CPU time. It "works" only at network backburner render
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