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Light cache, backburner problem

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  • Light cache, backburner problem

    Hi, I posted this on the public forum earlier with no success as I hadn't been verified.

    I've been doing some renders with light cache as the secondary bounces, and have lined up 4 cameras as batch rendering on my local machine. However the renders come out a lot darker than my individual test renders.

    I can't work out what the problem is since the paths should all be the same as when I do individual renders within max. Not sure whether it's the gamma or the light cache that is not working properly.

    [edit]
    I've done some experimenting and have found out that if I send the render jobs to backburner one at a time then it renders as expected so it seems that the problem lies with 3ds max native batch render.

    Can anyone help me out here?
    http://www.parkerdesign.com.au
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