We everytime uses a groundplane with matte settings to recive shadow and draw it to alpha channel.
But when brighten up the shadows via VRayProperties => MatteSettings => Brightness to 0.5 the DR mashies prouduce buckets.
The RGB is perfect but in Alpha the buckets cacled by DR have no shadow on the matte plane.
Any suggestions about that ?
But when brighten up the shadows via VRayProperties => MatteSettings => Brightness to 0.5 the DR mashies prouduce buckets.
The RGB is perfect but in Alpha the buckets cacled by DR have no shadow on the matte plane.
Any suggestions about that ?
Comment