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  • Strange VRayRawTotalLighting

    Is it normal that in my VRayRawTotalLighting pass I can see the floor tilling?

    And the other problem is thoose small dots in the sun direct light.
    Attached Files

  • #2
    the channel is well above 1 in places, hence the dots.
    Does it work normally when multiplied by the diffuse filter?
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #3
      Originally posted by n6 View Post
      Is it normal that in my VRayRawTotalLighting pass I can see the floor tilling?

      And the other problem is thoose small dots in the sun direct light.
      It appears that your texture if perfectly black in these areas, which causes both issues. The problem will go away if you make the color e.g. dark grey (there are no perfectly black materials in nature either).

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Originally posted by vlado View Post
        It appears that your texture if perfectly black in these areas, which causes both issues. The problem will go away if you make the color e.g. dark grey (there are no perfectly black materials in nature either).

        Best regards,
        Vlado
        I was thinking the same thing but what is strange is that the texture is not 100% black.

        Anyway the comping result of the differents pass is ok.

        Comment


        • #5
          Originally posted by n6 View Post
          I was thinking the same thing but what is strange is that the texture is not 100% black.
          Hmm, what is the color then?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by vlado View Post
            It appears that your texture if perfectly black in these areas, which causes both issues. The problem will go away if you make the color e.g. dark grey (there are no perfectly black materials in nature either).

            Best regards,
            Vlado
            Really? So I shouldn't be making my glass and water black diffuse? :\

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            • #7
              Originally posted by duke2 View Post
              Really? So I shouldn't be making my glass and water black diffuse? :\
              You should do that of course; I meant black colors everywhere (diffuse/reflection/refraction), not just the diffuse.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Originally posted by vlado View Post
                You should do that of course; I meant black colors everywhere (diffuse/reflection/refraction), not just the diffuse.

                Best regards,
                Vlado
                waw! I didnt realize that!

                Does it mean that for example if I use VRayDirt, then the black slot shouldnt be 100% black?

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                • #9
                  Originally posted by n6 View Post
                  waw! I didnt realize that!

                  Does it mean that for example if I use VRayDirt, then the black slot shouldnt be 100% black?
                  No; VRayDirt will only give you the full black if a point is completely occluded from all sides, which is very unlikely to happen anyways.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment

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