Title says it all - if you apply a VrayDirt texture to any of the slots of a FastSSS2 material and try to light it with a light that is using a VrayShadowMap, Max will crash.
Tested in Max2009/2010 and Vray 1.5 SP4
Best regards,
Michael
Tested in Max2009/2010 and Vray 1.5 SP4
Best regards,
Michael
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