Hello.
I'm trying to get a material with a masked alpha. To do that I put the material in the primary slot of a vrayBlendMtl and in the coat layer I put the same material but with a VrayMtlWrapper aplied with alpha contribution set to -1. I put my mask bitmap in the "blend amount" slot of the coat layer.
Well,when I render the object I get the full object with alpha -1 so it's not working.
If I try the same procedure with a standar blend material, the thing works as it's expected. So I think we have a little bug with the VrayBlendMtl.
I'm trying to get a material with a masked alpha. To do that I put the material in the primary slot of a vrayBlendMtl and in the coat layer I put the same material but with a VrayMtlWrapper aplied with alpha contribution set to -1. I put my mask bitmap in the "blend amount" slot of the coat layer.
Well,when I render the object I get the full object with alpha -1 so it's not working.
If I try the same procedure with a standar blend material, the thing works as it's expected. So I think we have a little bug with the VrayBlendMtl.
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