I recently noticed a problem with putting a VrayNormalMap on a proxy and having all the proxy's smoothing go away. I'm using LWF so when I put the normal map into the slot in the VrayNormalMap I use an override value of I to compensate, rather than the system value (but it doesn't matter anyway, I tested it). Here's the results I'm getting. Both lowpoly spheres are proxies. The one on the left has a regular bump map and the one on the right is the same proxy but with a VrayNormalMap in the bump slot. The smoothing goes away completely. This is a brand new proxy I made to illustrate the problem, but it happens with older version proxies as well.
Can anyone tell me why this is? Am I missing the elephant in the room? Is there something so simple that everyone takes it for granted that I've missed? Or is this a bug?
Any insight would be greatly appreciated!
[IMG] By werre at 2009-12-09[/IMG]
Can anyone tell me why this is? Am I missing the elephant in the room? Is there something so simple that everyone takes it for granted that I've missed? Or is this a bug?
Any insight would be greatly appreciated!
[IMG] By werre at 2009-12-09[/IMG]
Comment