Hi guys, I've been having issues lately to do with proxies and what I believe is a ram issue, although it mainly manifests itself through low CPU utilisation.
Whenever I want to render a very simple proxy (just a patch of grass, not a multi-million poly tree), a few thousand times, my comp slows down hugely, memory consumption shoots up, and CPU usage drop to 15-35%. If I want to render the proxy, say, 100,000 times, I max my ram (8Gb and dynamic memory set to the highest possible level in my Vray settings) and things just stop working, forcing me to force-crash my rig. The funny thing is that CPU utilisation starts dropping long before I reach the 8GB. I have a scene cooking right now at 35% CPU with only 5,19GB in use (Max uses 3GB).
Utilisation is worst when calculating the IM (of course, no light cache in these situations) and better when actually rendering.
This is annoying in itself, but in addition, it makes my brand new copy of Vrayscatter worthless. Only thing I can populate a landscape with is teapots (and even teapots will crash my system if there are enough of them).
Is it possible that a large number of relatively simple proxies should be so memory hungry? I thought proxies could be scaled hugely efficiently...
Or is 8GB a joke these days?
Whenever I want to render a very simple proxy (just a patch of grass, not a multi-million poly tree), a few thousand times, my comp slows down hugely, memory consumption shoots up, and CPU usage drop to 15-35%. If I want to render the proxy, say, 100,000 times, I max my ram (8Gb and dynamic memory set to the highest possible level in my Vray settings) and things just stop working, forcing me to force-crash my rig. The funny thing is that CPU utilisation starts dropping long before I reach the 8GB. I have a scene cooking right now at 35% CPU with only 5,19GB in use (Max uses 3GB).
Utilisation is worst when calculating the IM (of course, no light cache in these situations) and better when actually rendering.
This is annoying in itself, but in addition, it makes my brand new copy of Vrayscatter worthless. Only thing I can populate a landscape with is teapots (and even teapots will crash my system if there are enough of them).
Is it possible that a large number of relatively simple proxies should be so memory hungry? I thought proxies could be scaled hugely efficiently...
Or is 8GB a joke these days?
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