Original post by Frederik Storm on CGTalk (I'm the 'friend' he mentions and the max + vray part of the equation). I thought it wise to post it here as well. Hope some of you might have an angle on this - and perhaps even a few pointers for doing character work with zbrush + max for animation (crossing fingers).
Hey,
My problem is, as the title says, that I loose all fine details when I export my displacement map from zbrush, or at least it seems that any other program than zbrush, can't read the details (zbrush reads all the fine details in the map when I apply the map to a newly imported OBJ).
Some pictures to illustrate:
This is my model rendered in zbrush, at subd 6.
http://www.frederikstorm.dk/images/d...textured10.jpg
And this is what a friend of mine gets when he tries to apply it to an imported OBJ in max:
http://henrikbclausen.com/kyklop_12_disp.jpg
http://henrikbclausen.com/kyklop_13_disp.jpg
I think the images speaks for themselves.
And just to compare the two maps:
http://www.frederikstorm.dk/test/dispnorm.jpg
This shows even more clearly just how poor the map is.
And this is where it gets really funny, 'cause zbrush apparently have no problem reading the fine details in the map, this is a little test I made in zbrush, where I exported the mesh at subd5, closed zbrush, opened it, and then imported the newly exported obj, and then applied the displacement map:
http://www.frederikstorm.dk/test/tes...apinzbrush.jpg
All the maps used are at 4096*4096
And the "funny" thing is, I get perfect normalmaps, no problem at all, but I must have totally missed some setting when exporting the displacement map, but I have tried for around 4-5 hours playing with the settings, and searching for some help on the web, but no luck.
I really hope some one out there know what we are doing wrong, and how to fix it.
On a total side note, my friend who did the max renderes, would like to know, why the normal map works so good as displacement map, this is the model with normal map applied as displacement map:
http://henrikbclausen.com/kyklop_12.jpg
http://henrikbclausen.com/kyklop_13.jpg
Obviously the shape is not quite right, but its still a lot better than the results with the displacement map applied as displacement map.
Hey,
My problem is, as the title says, that I loose all fine details when I export my displacement map from zbrush, or at least it seems that any other program than zbrush, can't read the details (zbrush reads all the fine details in the map when I apply the map to a newly imported OBJ).
Some pictures to illustrate:
This is my model rendered in zbrush, at subd 6.
http://www.frederikstorm.dk/images/d...textured10.jpg
And this is what a friend of mine gets when he tries to apply it to an imported OBJ in max:
http://henrikbclausen.com/kyklop_12_disp.jpg
http://henrikbclausen.com/kyklop_13_disp.jpg
I think the images speaks for themselves.
And just to compare the two maps:
http://www.frederikstorm.dk/test/dispnorm.jpg
This shows even more clearly just how poor the map is.
And this is where it gets really funny, 'cause zbrush apparently have no problem reading the fine details in the map, this is a little test I made in zbrush, where I exported the mesh at subd5, closed zbrush, opened it, and then imported the newly exported obj, and then applied the displacement map:
http://www.frederikstorm.dk/test/tes...apinzbrush.jpg
All the maps used are at 4096*4096
And the "funny" thing is, I get perfect normalmaps, no problem at all, but I must have totally missed some setting when exporting the displacement map, but I have tried for around 4-5 hours playing with the settings, and searching for some help on the web, but no luck.
I really hope some one out there know what we are doing wrong, and how to fix it.
On a total side note, my friend who did the max renderes, would like to know, why the normal map works so good as displacement map, this is the model with normal map applied as displacement map:
http://henrikbclausen.com/kyklop_12.jpg
http://henrikbclausen.com/kyklop_13.jpg
Obviously the shape is not quite right, but its still a lot better than the results with the displacement map applied as displacement map.
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