Hi,
could someone help me, i would like to understand all vray render elements, and how to put them together
i understand that diffuse*rawGI plus diffuse*rawLighting gives the TotalLighting for which the other passes can be added, reflection,refraction, etc.
but i still have 10 questions, i hope you guys can help me with...
1)so, if i want to control refraction more i also multiply refractionfilter*rawrefraction (and add that on?) , correcT?
2)how do i control the shadows more, as adding them on does not really work?
3) is there any image/graph that shows all of the elements combined (with regard to all the raw channels for maximum control?)
i think this would be a nice addition to the documentation, just showing a big graph with simple (non-raw) and complex elements hooked up to recreate exactly the RGB color pass...
(i have searched online everywhere,but nowhere can you find a graph with all vray elements)]
4)also what can you do with the illuminance channel?
5) how do i extract all channels from an EXR in Nuke?
6) is there a way to save 16bit raw image files, instead of 32bit?
7) would it actually speed up rendering if vray would only calculate half-floating instead of full 32bit
why not support direct exr output?
9)in my current test i have multiplied rawreflection times reflection filter, but there is a slight reflection missing which is there in my normal reflection pass--- how come?
10)what is the correct way to deal with the files, i know that i have to unpremultiply first, to premultiply before viewing, doing all color correciotn inbetween, but, this is not working 100% , reflections turn up missing and im not sure what is going wrong here, any idea?S
your help is greatly appreciated!
could someone help me, i would like to understand all vray render elements, and how to put them together
i understand that diffuse*rawGI plus diffuse*rawLighting gives the TotalLighting for which the other passes can be added, reflection,refraction, etc.
but i still have 10 questions, i hope you guys can help me with...
1)so, if i want to control refraction more i also multiply refractionfilter*rawrefraction (and add that on?) , correcT?
2)how do i control the shadows more, as adding them on does not really work?
3) is there any image/graph that shows all of the elements combined (with regard to all the raw channels for maximum control?)
i think this would be a nice addition to the documentation, just showing a big graph with simple (non-raw) and complex elements hooked up to recreate exactly the RGB color pass...
(i have searched online everywhere,but nowhere can you find a graph with all vray elements)]
4)also what can you do with the illuminance channel?
5) how do i extract all channels from an EXR in Nuke?
6) is there a way to save 16bit raw image files, instead of 32bit?
7) would it actually speed up rendering if vray would only calculate half-floating instead of full 32bit

9)in my current test i have multiplied rawreflection times reflection filter, but there is a slight reflection missing which is there in my normal reflection pass--- how come?
10)what is the correct way to deal with the files, i know that i have to unpremultiply first, to premultiply before viewing, doing all color correciotn inbetween, but, this is not working 100% , reflections turn up missing and im not sure what is going wrong here, any idea?S
your help is greatly appreciated!
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