Hi,
I just made a few tests concerning LWF and Irradiance map quality. I expected similar results when rendering gamma either:
a, inverse gamma 1,0 ; gamma 2,2 and
b, inverse gamma 0,4545 ; gamma 1,0.
As far as I understand lwf I thought this would give similar results but inverse gamma seems to deliver better results. (GI settings are of course the same for both images). As you can see the inverse gamma setting does produce a more homogeneous distribution.
Thanks for any help =)
I just made a few tests concerning LWF and Irradiance map quality. I expected similar results when rendering gamma either:
a, inverse gamma 1,0 ; gamma 2,2 and
b, inverse gamma 0,4545 ; gamma 1,0.
As far as I understand lwf I thought this would give similar results but inverse gamma seems to deliver better results. (GI settings are of course the same for both images). As you can see the inverse gamma setting does produce a more homogeneous distribution.
Thanks for any help =)
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