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G-buffer UV coordinates not anti-aliasing

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  • G-buffer UV coordinates not anti-aliasing

    Checking G-Buffer passes in Nuke. All of them come in un-anti-aliased. Anyone know the workaround? Is it a nuke or vray issue?
    Adaptive DMC
    LanczosFilter 2

    Tried different Anti-aliasing filters as well as turning it off.

    Thanks

  • #2
    What file format do you save to? Only the .rpf file format provides the deep pixel data with the proper antialiasing information.

    In general, the G-Buffer is not "antialiased". Instead, it contains deep pixel data for all objects in that pixel. For example, if there are two objects contributing to a pixel, the G-Buffer will contain two separate values for the UVW-buffer in that pixel - one for each object - along with their coverage (instead of just one blended UVW value). A compositing application can use this information to do proper sub-pixel blending of this information to give you the antialiased results. I am not sure that Nuke can do this, though.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Could anybody maybe give a hint on how to use the coverage pass in nuke ( i dont even know if it is possible)? Thorsten?

      Best regards,

      Joost

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