I'm using VRayNormalMap with TurboSmoothed Geometry and get some strange,
faceted artifacts appear on some welded edges. They almostlook like flat shading ...
First I thought it could be a TurboSmooth problem and I tried several MeshSmooth
variations, nothing helped.
Finally I found out that the *Blur value* in the Bitmap Rollout is connected to this issue.
Reducing Blur to 0.1 it's creating much less mesh artifacts, but the NormalMap
looks flat... So I guess it's a VRayNormalMap problem...
Anyone had a problem like this before?
Thanks, Rob
faceted artifacts appear on some welded edges. They almostlook like flat shading ...
First I thought it could be a TurboSmooth problem and I tried several MeshSmooth
variations, nothing helped.
Finally I found out that the *Blur value* in the Bitmap Rollout is connected to this issue.
Reducing Blur to 0.1 it's creating much less mesh artifacts, but the NormalMap
looks flat... So I guess it's a VRayNormalMap problem...
Anyone had a problem like this before?
Thanks, Rob
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