I'm rendering a sequence of 900 frames over 3 computers via backburner, the fastest one being the one i'm working on. using ir/brute force, and vray phys cam. Max 2010 and Vray 1.5SP4. (will upgrade to SP4a, but i don't see this as a mentioned bug-fix)
just out of nowhere this computer renders frames where the camera is way off, it can be from a totally different angle, panned, zoomed in and i don't know what. And then it keeps on rendering frames like this, some frames from way up in the air, some from way down in the ground, it's no system to the position. maybe it's not even rendering from the cam, but the viewport. i dont know.
Then i pause this computer from the backburner que monitor and start it again and everything is fine again!
the other computers have rendered assigned frames ok during this time!
I can render these frames again without changing anything, and then they are fine!
i have checked the "." vs "," and decimal settings and they are the same on all computers. i'm running windows7 64 ultimate. i have turned off antivirus scan, and it happened a few hours before my nightly backup ran. i use this computer a little while its rendering during the day, just firefox and some mailwriting, but this error happened during the night.
So i can't see it as a memory issue. (i have 6GB RAM and a 920i7 8core setup on this pc)
i had a similar problem a time back, but then it was one rendernode and it was only small variations in angles. now its the workstation, and the problem is solved by just rendering again. but that isn't good. i've lost many hours of precious rendertime during the night.
heres the other thread, but as i said, i dont think its the same problem.
http://www.chaosgroup.com/forums/vbu...ight=wingman3d
Any ideas?
just out of nowhere this computer renders frames where the camera is way off, it can be from a totally different angle, panned, zoomed in and i don't know what. And then it keeps on rendering frames like this, some frames from way up in the air, some from way down in the ground, it's no system to the position. maybe it's not even rendering from the cam, but the viewport. i dont know.
Then i pause this computer from the backburner que monitor and start it again and everything is fine again!
the other computers have rendered assigned frames ok during this time!
I can render these frames again without changing anything, and then they are fine!
i have checked the "." vs "," and decimal settings and they are the same on all computers. i'm running windows7 64 ultimate. i have turned off antivirus scan, and it happened a few hours before my nightly backup ran. i use this computer a little while its rendering during the day, just firefox and some mailwriting, but this error happened during the night.
So i can't see it as a memory issue. (i have 6GB RAM and a 920i7 8core setup on this pc)
i had a similar problem a time back, but then it was one rendernode and it was only small variations in angles. now its the workstation, and the problem is solved by just rendering again. but that isn't good. i've lost many hours of precious rendertime during the night.
heres the other thread, but as i said, i dont think its the same problem.
http://www.chaosgroup.com/forums/vbu...ight=wingman3d
Any ideas?
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