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Opacity not considered in Velocity pass

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  • Opacity not considered in Velocity pass

    I'm not sure if this is a bug or a feature request
    Shouldn't the velocity channel take into account transparency just like the z-depth channel does when filtering is enabled? ie when using a 2-tone black/white opacity channel.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    Which V-Ray version is that? I remember there was an issue with this that was fixed at some point.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Just 1.5sp4a
      If it's supposed to work I might have set things up wrong... I'll double check.
      Thanks
      p.
      Patrick Macdonald
      Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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