Odd problem here, we can't render REs pass without GI, REs are all pixelated. Enable GI, even no light, only brute force with 1 subdiv as primary (none as second) make them ok. Multimattes, Z etc are all pixelateds without GI, so it slow down REs passes.
Any solution, workaround ? Is it a bug or something normal ?
Kib
Any solution, workaround ? Is it a bug or something normal ?
Kib
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