I'm trying to render a zdepth pass of a basically flat terrain object and I am getting a circular vignetting in the corners in my VrayZdepth pass every time. Using physical camera, but vignette is off and the terrain is not curved to create that effect. Same thing if I render a perspective view instead of the camera. If I render with scanline and a max camera it's fine.
See attached - it's literally a flat plane that is dead-straight to camera - you can clearly see the vignette. I can't get rid of it - what am I missing?
Thanks in advance
b
See attached - it's literally a flat plane that is dead-straight to camera - you can clearly see the vignette. I can't get rid of it - what am I missing?
Thanks in advance
b
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