In this scene the camera is positioned outside the room and i've set the properties of the window and wall right in front of the camera to 'Not visible to camera'.
I've completely disabled GI and environment lighting for testing, but the 'invisible objects' are still partly visible, it looks like some internal backfaces are picking up shadows.
I've tried several combinations in Vray object properties:
- Enable/disable matte object
- With 0, -1 and 1 as alpha contribution
- Shadows and alpha ticked and unticked
But even when not set as Matte, and alpha contribution set to 1 or 0 it still creates an alpha image as attached, and 'pollutes' the rendered image with dark areas.
Does anyone know a solution?
I've completely disabled GI and environment lighting for testing, but the 'invisible objects' are still partly visible, it looks like some internal backfaces are picking up shadows.
I've tried several combinations in Vray object properties:
- Enable/disable matte object
- With 0, -1 and 1 as alpha contribution
- Shadows and alpha ticked and unticked
But even when not set as Matte, and alpha contribution set to 1 or 0 it still creates an alpha image as attached, and 'pollutes' the rendered image with dark areas.
Does anyone know a solution?
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