Hi all,
I have been struggling back and forth with crashes when using displacmentmaps. The crashes always happens during the first seconds of the Light Cache calculation. I have always believed it has got to do with too little memory, but now when I render on a new Win 7 64-bit system with 24 GB RAM it still crashes from time to time.
- From a technical/memory management point of view, is there any difference between using a displacement map in a VRay material and using a VRayDisplacmentModifier instead? Which is to prefer?
- When starting a render through Backburner, I do it on a 32-bit system but render on 64-bit system. The problem is I canĀ“t use more than 3000MB Dynamic memory limit (Raycaster), probably due to the fact that I type it on my 32-bit machine. I want more since I render on the 64-bit machine with 24GB Ram.
Any hints?
I have been struggling back and forth with crashes when using displacmentmaps. The crashes always happens during the first seconds of the Light Cache calculation. I have always believed it has got to do with too little memory, but now when I render on a new Win 7 64-bit system with 24 GB RAM it still crashes from time to time.
- From a technical/memory management point of view, is there any difference between using a displacement map in a VRay material and using a VRayDisplacmentModifier instead? Which is to prefer?
- When starting a render through Backburner, I do it on a 32-bit system but render on 64-bit system. The problem is I canĀ“t use more than 3000MB Dynamic memory limit (Raycaster), probably due to the fact that I type it on my 32-bit machine. I want more since I render on the 64-bit machine with 24GB Ram.
Any hints?
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