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  • error after render completed sucessfully

    why do vray fail to render AFTER frame completed ?
    i have the image written to disk and its ok but
    the error cause a restart of render (comandline) and the joy repeats all night long

    in that case the DHRI file is broken and can not be read
    why not error BEFORE or DURING render ?
    the same happens if I place a jpg into the map slot

    very annouing

    14.04.2010 02:35:02; [V-Ray] Preparing renderer...
    14.04.2010 02:35:02; [V-Ray] Subpixel color mapping is on: rendered result may have incorrect brightness.
    14.04.2010 02:35:02; [V-Ray] 385 render object(s)
    14.04.2010 02:35:02; [V-Ray] 907 render instance(s)
    14.04.2010 02:35:02; [V-Ray] 2 render light(s)
    14.04.2010 02:35:02; [V-Ray] Rendering frame at time 37632
    14.04.2010 02:35:02; [V-Ray] Rendering from camera Camera01
    14.04.2010 02:35:02; [V-Ray] Preparing tone operator.
    14.04.2010 02:35:02; [V-Ray] Preparing camera sampler...
    14.04.2010 02:35:02; [V-Ray] Preparing objects
    14.04.2010 02:35:02; [V-Ray] Loading bitmaps...
    14.04.2010 02:35:02; [V-Ray] Updating objects
    14.04.2010 02:35:04; [V-Ray] Updating instances
    14.04.2010 02:35:04; [V-Ray] Preparing lights
    14.04.2010 02:35:05; [V-Ray] Preparing atmospherics
    14.04.2010 02:35:05; [V-Ray] Preparing render effects
    14.04.2010 02:35:05; [V-Ray] Scene setup: 2.4 s
    14.04.2010 02:35:05; [V-Ray] Compiling scene geometry
    14.04.2010 02:35:05; [V-Ray] Preparing ray server...
    14.04.2010 02:35:05; [V-Ray] Building static raycast accelerator...
    14.04.2010 02:35:07; [V-Ray] SDTree statistics:
    14.04.2010 02:35:07; [V-Ray] Total number of faces stored: 1891035
    14.04.2010 02:35:07; [V-Ray] Max tree depth: 52
    14.04.2010 02:35:07; [V-Ray] Average tree depth: 36.8227
    14.04.2010 02:35:07; [V-Ray] Number of tree nodes: 488899
    14.04.2010 02:35:07; [V-Ray] Number of tree faces: 5177878
    14.04.2010 02:35:07; [V-Ray] Number of tree leafs: 200281
    14.04.2010 02:35:07; [V-Ray] Average faces/leaf: 25.8531
    14.04.2010 02:35:07; [V-Ray] Memory usage: 177.78 MB
    14.04.2010 02:35:07; [V-Ray] Building motion blur raycast accelerator...
    14.04.2010 02:35:07; [V-Ray] Scene bounding box is too large, possible raycast errors.
    14.04.2010 02:35:07; [V-Ray] Preparing direct light manager...
    14.04.2010 02:35:07; [V-Ray] Preparing global light manager...
    14.04.2010 02:35:07; [V-Ray] Rendering image
    14.04.2010 02:35:07; [V-Ray] Building light cache...
    14.04.2010 02:35:07; [V-Ray] Performance loss: number of rendering threads (16) is greater than number of light cache passes (4); some threads will be idle.
    14.04.2010 02:35:07; [V-Ray] Tracing 1000000 image samples for light cache in 4 passes.
    ...
    14.04.2010 02:35:16; [V-Ray] Merging light cache passes...
    ...
    14.04.2010 02:35:16; [V-Ray] Light cache contains 17131 samples.
    14.04.2010 02:35:16; [V-Ray] Prefiltering light cache...
    ...
    14.04.2010 02:35:17; [V-Ray] Prepass 1 of 3...
    14.04.2010 02:35:17; [V-Ray] 10 % completed.
    ...
    14.04.2010 02:35:31; [V-Ray] 100 % completed.
    14.04.2010 02:35:32; [V-Ray] Rendering image...
    14.04.2010 02:35:32; [V-Ray] 10 % completed.
    ...
    14.04.2010 02:38:34; [V-Ray] 100 % completed.
    14.04.2010 02:38:34; [V-Ray] Number of raycasts: 123010193
    14.04.2010 02:38:34; [V-Ray] Region rendering: 206.6 s
    14.04.2010 02:38:34; [V-Ray] Total frame time: 211.6 s
    14.04.2010 02:38:34; Error rendering frame 196: [V-Ray] Error reading HDRI header from file "X:\...\BA0001_ALL10BA LOW.hdr" (errno is 9)
    14.04.2010 02:38:34; Send End of Job command to Max
    14.04.2010 02:38:34; Job Completed with Error(s) - see above
    14.04.2010 02:38:34; Job Completed with Warning(s) - see above
    14.04.2010 02:38:34; Total elapsed time 00:03:33
    14.04.2010 02:38:44; Error occured while rendering job.
    Last edited by QuakeMarine1; 14-04-2010, 02:52 AM.
    __________________________________
    - moste powerfull Render farm in world -
    RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
    just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

  • #2
    bump o matic
    __________________________________
    - moste powerfull Render farm in world -
    RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
    just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

    Comment


    • #3
      Does it work if you use a regular Bitmap texture instead of VRayHDRI?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        it error aswell as soon a tif jpg hdr (maybe more formats) are broken
        -incomplete download
        -invalide file headder
        -filename is tif but files format is jpg

        the error message and error code is not importent to me - I just wonder why vray error AFTER render is completed and not during render or preparing bitmaps

        i prepare some scenes for you on monday
        a.
        __________________________________
        - moste powerfull Render farm in world -
        RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
        just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

        Comment

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