why do vray fail to render AFTER frame completed ?
i have the image written to disk and its ok but
the error cause a restart of render (comandline) and the joy repeats all night long
in that case the DHRI file is broken and can not be read
why not error BEFORE or DURING render ?
the same happens if I place a jpg into the map slot
very annouing
14.04.2010 02:35:02; [V-Ray] Preparing renderer...
14.04.2010 02:35:02; [V-Ray] Subpixel color mapping is on: rendered result may have incorrect brightness.
14.04.2010 02:35:02; [V-Ray] 385 render object(s)
14.04.2010 02:35:02; [V-Ray] 907 render instance(s)
14.04.2010 02:35:02; [V-Ray] 2 render light(s)
14.04.2010 02:35:02; [V-Ray] Rendering frame at time 37632
14.04.2010 02:35:02; [V-Ray] Rendering from camera Camera01
14.04.2010 02:35:02; [V-Ray] Preparing tone operator.
14.04.2010 02:35:02; [V-Ray] Preparing camera sampler...
14.04.2010 02:35:02; [V-Ray] Preparing objects
14.04.2010 02:35:02; [V-Ray] Loading bitmaps...
14.04.2010 02:35:02; [V-Ray] Updating objects
14.04.2010 02:35:04; [V-Ray] Updating instances
14.04.2010 02:35:04; [V-Ray] Preparing lights
14.04.2010 02:35:05; [V-Ray] Preparing atmospherics
14.04.2010 02:35:05; [V-Ray] Preparing render effects
14.04.2010 02:35:05; [V-Ray] Scene setup: 2.4 s
14.04.2010 02:35:05; [V-Ray] Compiling scene geometry
14.04.2010 02:35:05; [V-Ray] Preparing ray server...
14.04.2010 02:35:05; [V-Ray] Building static raycast accelerator...
14.04.2010 02:35:07; [V-Ray] SDTree statistics:
14.04.2010 02:35:07; [V-Ray] Total number of faces stored: 1891035
14.04.2010 02:35:07; [V-Ray] Max tree depth: 52
14.04.2010 02:35:07; [V-Ray] Average tree depth: 36.8227
14.04.2010 02:35:07; [V-Ray] Number of tree nodes: 488899
14.04.2010 02:35:07; [V-Ray] Number of tree faces: 5177878
14.04.2010 02:35:07; [V-Ray] Number of tree leafs: 200281
14.04.2010 02:35:07; [V-Ray] Average faces/leaf: 25.8531
14.04.2010 02:35:07; [V-Ray] Memory usage: 177.78 MB
14.04.2010 02:35:07; [V-Ray] Building motion blur raycast accelerator...
14.04.2010 02:35:07; [V-Ray] Scene bounding box is too large, possible raycast errors.
14.04.2010 02:35:07; [V-Ray] Preparing direct light manager...
14.04.2010 02:35:07; [V-Ray] Preparing global light manager...
14.04.2010 02:35:07; [V-Ray] Rendering image
14.04.2010 02:35:07; [V-Ray] Building light cache...
14.04.2010 02:35:07; [V-Ray] Performance loss: number of rendering threads (16) is greater than number of light cache passes (4); some threads will be idle.
14.04.2010 02:35:07; [V-Ray] Tracing 1000000 image samples for light cache in 4 passes.
...
14.04.2010 02:35:16; [V-Ray] Merging light cache passes...
...
14.04.2010 02:35:16; [V-Ray] Light cache contains 17131 samples.
14.04.2010 02:35:16; [V-Ray] Prefiltering light cache...
...
14.04.2010 02:35:17; [V-Ray] Prepass 1 of 3...
14.04.2010 02:35:17; [V-Ray] 10 % completed.
...
14.04.2010 02:35:31; [V-Ray] 100 % completed.
14.04.2010 02:35:32; [V-Ray] Rendering image...
14.04.2010 02:35:32; [V-Ray] 10 % completed.
...
14.04.2010 02:38:34; [V-Ray] 100 % completed.
14.04.2010 02:38:34; [V-Ray] Number of raycasts: 123010193
14.04.2010 02:38:34; [V-Ray] Region rendering: 206.6 s
14.04.2010 02:38:34; [V-Ray] Total frame time: 211.6 s
14.04.2010 02:38:34; Error rendering frame 196: [V-Ray] Error reading HDRI header from file "X:\...\BA0001_ALL10BA LOW.hdr" (errno is 9)
14.04.2010 02:38:34; Send End of Job command to Max
14.04.2010 02:38:34; Job Completed with Error(s) - see above
14.04.2010 02:38:34; Job Completed with Warning(s) - see above
14.04.2010 02:38:34; Total elapsed time 00:03:33
14.04.2010 02:38:44; Error occured while rendering job.
i have the image written to disk and its ok but
the error cause a restart of render (comandline) and the joy repeats all night long
in that case the DHRI file is broken and can not be read
why not error BEFORE or DURING render ?
the same happens if I place a jpg into the map slot
very annouing
14.04.2010 02:35:02; [V-Ray] Preparing renderer...
14.04.2010 02:35:02; [V-Ray] Subpixel color mapping is on: rendered result may have incorrect brightness.
14.04.2010 02:35:02; [V-Ray] 385 render object(s)
14.04.2010 02:35:02; [V-Ray] 907 render instance(s)
14.04.2010 02:35:02; [V-Ray] 2 render light(s)
14.04.2010 02:35:02; [V-Ray] Rendering frame at time 37632
14.04.2010 02:35:02; [V-Ray] Rendering from camera Camera01
14.04.2010 02:35:02; [V-Ray] Preparing tone operator.
14.04.2010 02:35:02; [V-Ray] Preparing camera sampler...
14.04.2010 02:35:02; [V-Ray] Preparing objects
14.04.2010 02:35:02; [V-Ray] Loading bitmaps...
14.04.2010 02:35:02; [V-Ray] Updating objects
14.04.2010 02:35:04; [V-Ray] Updating instances
14.04.2010 02:35:04; [V-Ray] Preparing lights
14.04.2010 02:35:05; [V-Ray] Preparing atmospherics
14.04.2010 02:35:05; [V-Ray] Preparing render effects
14.04.2010 02:35:05; [V-Ray] Scene setup: 2.4 s
14.04.2010 02:35:05; [V-Ray] Compiling scene geometry
14.04.2010 02:35:05; [V-Ray] Preparing ray server...
14.04.2010 02:35:05; [V-Ray] Building static raycast accelerator...
14.04.2010 02:35:07; [V-Ray] SDTree statistics:
14.04.2010 02:35:07; [V-Ray] Total number of faces stored: 1891035
14.04.2010 02:35:07; [V-Ray] Max tree depth: 52
14.04.2010 02:35:07; [V-Ray] Average tree depth: 36.8227
14.04.2010 02:35:07; [V-Ray] Number of tree nodes: 488899
14.04.2010 02:35:07; [V-Ray] Number of tree faces: 5177878
14.04.2010 02:35:07; [V-Ray] Number of tree leafs: 200281
14.04.2010 02:35:07; [V-Ray] Average faces/leaf: 25.8531
14.04.2010 02:35:07; [V-Ray] Memory usage: 177.78 MB
14.04.2010 02:35:07; [V-Ray] Building motion blur raycast accelerator...
14.04.2010 02:35:07; [V-Ray] Scene bounding box is too large, possible raycast errors.
14.04.2010 02:35:07; [V-Ray] Preparing direct light manager...
14.04.2010 02:35:07; [V-Ray] Preparing global light manager...
14.04.2010 02:35:07; [V-Ray] Rendering image
14.04.2010 02:35:07; [V-Ray] Building light cache...
14.04.2010 02:35:07; [V-Ray] Performance loss: number of rendering threads (16) is greater than number of light cache passes (4); some threads will be idle.
14.04.2010 02:35:07; [V-Ray] Tracing 1000000 image samples for light cache in 4 passes.
...
14.04.2010 02:35:16; [V-Ray] Merging light cache passes...
...
14.04.2010 02:35:16; [V-Ray] Light cache contains 17131 samples.
14.04.2010 02:35:16; [V-Ray] Prefiltering light cache...
...
14.04.2010 02:35:17; [V-Ray] Prepass 1 of 3...
14.04.2010 02:35:17; [V-Ray] 10 % completed.
...
14.04.2010 02:35:31; [V-Ray] 100 % completed.
14.04.2010 02:35:32; [V-Ray] Rendering image...
14.04.2010 02:35:32; [V-Ray] 10 % completed.
...
14.04.2010 02:38:34; [V-Ray] 100 % completed.
14.04.2010 02:38:34; [V-Ray] Number of raycasts: 123010193
14.04.2010 02:38:34; [V-Ray] Region rendering: 206.6 s
14.04.2010 02:38:34; [V-Ray] Total frame time: 211.6 s
14.04.2010 02:38:34; Error rendering frame 196: [V-Ray] Error reading HDRI header from file "X:\...\BA0001_ALL10BA LOW.hdr" (errno is 9)
14.04.2010 02:38:34; Send End of Job command to Max
14.04.2010 02:38:34; Job Completed with Error(s) - see above
14.04.2010 02:38:34; Job Completed with Warning(s) - see above
14.04.2010 02:38:34; Total elapsed time 00:03:33
14.04.2010 02:38:44; Error occured while rendering job.
Comment