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  • Huge Render Time

    I have this interior scene that has a huge render time. I have a lot of IES lights, but other than that I don't see anything that would warrant a 106 hour render time, do you?
    Attached Files
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Does it change a lot if you make all the ies lights use the same file? If so, maybe there are some bad ies files...
    Does the time change drastically if you turn off and replace the VRayIES lights with some standard vray lights? (just for a test)
    Damn that's a long time though!

    Comment


    • #3
      try an override material to see if materials are doing it. maybe displacement?
      Sean MacNintch

      Comment


      • #4
        Everything seems fine. I turned off displacement and applied a material override. All the lights are using the same file.... I did notice that when I cancel the render it shows "hair fur", but I removed that awhile back. Why would it be calculating it if it no longer lives in the scene?
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          Well, I had a very sim sounding prob once. I had to merge my objects into a new scene and not merge the hair fur IIR...

          Comment


          • #6
            yes, merging did get rid of the hair fur, but I am not sure if it will help my render time. I'll follow up tomorrow AM
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              Here is the file if anybody cares to try and troubleshoot. The model is complete with textures just in case any of my materials is the issue.

              http://www.sendspace.com/pro/dl/tdu1cg
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                Really crazy settings, dual quad core nehelem + 24 gb ram and 3h to calc LC... Ill tune a lil bit settings and ill send u back file



                Btw:

                ''Everything seems fine. I turned off displacement and applied a material override. All the lights are using the same file.... I did notice that when I cancel the render it shows "hair fur", but I removed that awhile back. Why would it be calculating it if it no longer lives in the scene?''

                Did u remove it under Atmosphere effects? (Click 8 and check)
                Last edited by Dariusz Makowski (Dadal); 05-05-2010, 09:13 AM.
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

                Comment


                • #9
                  feel my pain! thank you
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    hi, i just opend the scene. i think there are more things to tweak... first thing i get is the lc passes is set to 1. as your pc has more than one core, you should use them. set the lc passes to your number of cores of your pc.
                    second is the dmc sampler. try to set it to the default values. you set the min samples to 171 and the global multiplyer to 4...
                    third your maps seem to be a little to big. what size is the displacment map? i think it is 3800px wide. try to you smaller maps. 1024 px are surely enough, as long as the stones aren´t in the front.

                    Comment


                    • #11
                      I have the i7, which Vista is seeing as one core. I do have 5 other stations, all running dual core, do I include those?
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Heya

                        There is something strange in ur scene. Its the second time I encounter it... Basically out of 8/16 threads my pc is using only 1 cpu/threat to count LC. I did remake all the settings.

                        Anyway, Vray-RT render it just fine After 1-3 min I got this: / Gama is mess up, I've customized mine slightly... doh!
                        Attached Files
                        CGI - Freelancer - Available for work

                        www.dariuszmakowski.com - come and look

                        Comment


                        • #13
                          Any clue on what is causing the issue?
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            i think this is the displacment. and the map size.
                            where do you use the land08.tif. if it is only for reflection you can reduce the size. the bigger the mapsize, the more memory is needed.
                            Last edited by kein_plan; 05-05-2010, 09:33 AM.

                            Comment


                            • #15
                              I was getting really nice images in hours using all the same maps. All of a sudden my render times sky rocketed and it was when I cut holes in the ceilings and dropped cans in with the IES lights.
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090
                              • ​Windows 11 Pro

                              Comment

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