Using max 2010 sp1 + vray 1.5 sp4.
Workstation is a 2009 Mac Pro 2x4core - 6gb ram. Windows7 Pro x64.
I'm have a fairly simple - yet geometry heavy - scene here. No GI, no reflections in this render pass, just a a few vray proxy objects with dense poly counts.
I have 1 vray dome light, 1 directional light using vray shadows - and then a few directional lights using shadow maps. When that rock on the left enters the frame it adds half an hour to the render time. I have no GI, no reflections, the lighting should be the same in terms of shadows when the left object is offscreen (apart from the surface shading/shadowing of that one object ofcourse). What am I not seeing here?
Workstation is a 2009 Mac Pro 2x4core - 6gb ram. Windows7 Pro x64.
I'm have a fairly simple - yet geometry heavy - scene here. No GI, no reflections in this render pass, just a a few vray proxy objects with dense poly counts.
I have 1 vray dome light, 1 directional light using vray shadows - and then a few directional lights using shadow maps. When that rock on the left enters the frame it adds half an hour to the render time. I have no GI, no reflections, the lighting should be the same in terms of shadows when the left object is offscreen (apart from the surface shading/shadowing of that one object ofcourse). What am I not seeing here?
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