I haven't tried "VRayObjectSelect" yet, but does it work just like "VRayMtlSelect"? in that case it seems useless to me, and I guess to many people. I mean how are you supposed to use it in a comp since it has no alpha (for the VRayMtlSelect at least). What would be nice, would be a renderelement that outputs only one channel (less space used) and that would be the object's mask, since you already have its rgb values in the rgb output!
It would revolutionize the way people output masks for compositing: they would be included in exr files and selected by their name...
For the moment I can't see any use for these 2 RE (in the case VRayObjectSelect outputs the same as VRayMtlSelect, but I guess so...) while they could be my prefered ones!
Paul.
It would revolutionize the way people output masks for compositing: they would be included in exr files and selected by their name...
For the moment I can't see any use for these 2 RE (in the case VRayObjectSelect outputs the same as VRayMtlSelect, but I guess so...) while they could be my prefered ones!

Paul.
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