Hi!
I am currently rendering fur on an animal with Maxs native Hair & Fur.
I am using 3Ds Max 2010 and Vray SP5 with the mr prim option.
This looks pretty cool - anyway I am having trouble setting the fur color to be the exact color of the underlying diffuse texture of the animal.
As far as I know the only way to color the fur itself is with the "Tip & Root" Color boxes in the material section of the Hair&Fur-Modifier itself.
But as soon as I stick a texture in one of these slots (even a reduced 56pixel version) rendering doesn't start anymore as the PC gets stuck on "Updating Object (HairVrObject1)".
I am rendering 100 000 hairs with two passes on an Intel i7 with 8 gig Ram.
The only way to get the rendering start again is to reduce the haircount to something ridiculous like 15 000.
Any idea why this is - or is there any other way to get the fur to have the color of a texture?
Thanks in advance,
Flo
I am currently rendering fur on an animal with Maxs native Hair & Fur.
I am using 3Ds Max 2010 and Vray SP5 with the mr prim option.
This looks pretty cool - anyway I am having trouble setting the fur color to be the exact color of the underlying diffuse texture of the animal.
As far as I know the only way to color the fur itself is with the "Tip & Root" Color boxes in the material section of the Hair&Fur-Modifier itself.
But as soon as I stick a texture in one of these slots (even a reduced 56pixel version) rendering doesn't start anymore as the PC gets stuck on "Updating Object (HairVrObject1)".
I am rendering 100 000 hairs with two passes on an Intel i7 with 8 gig Ram.
The only way to get the rendering start again is to reduce the haircount to something ridiculous like 15 000.
Any idea why this is - or is there any other way to get the fur to have the color of a texture?
Thanks in advance,
Flo
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