Hi,
We ran into bit of an issue using bump map in vray.
I have attached few screenshots to better illustrate the problem.
MR-howItSHouldRender.jpg – illustrates how I assume bump map should render. Where face that’s not directly lit, bump should not be visible.
vray-shadowOff.jpg – illustrates how vray renders it. Using very simple vrayMTL, with checker bump map. As you can see, even the face that’s not lit somehow shows the bump.
vray-shadowOn.jpg – what’s even more interesting, on the face that’s not directly lit, if there is a shadow casting on its backside, bump is not calculated.
We have tested lot of different settings..
Such as
Standard material + bump – when rendered with vray, does the same things. Makes us assume it’s not vrayMTL issue, but rather how vray render engine.
If, the object was not a single faced but rather a solid (as in corresponding face on back) it will render fine (it’s as if because that back facing face is casting shadow on front facing face its render)
When using vray2SidedMtl, if we turn off “force single-sided sub-materials” it works to an extent. However, the material is brighter, and when we adjust the translucency, it will reintroduce the same issue, or sometimes creates even bizarre results.
I am sure there is a perfect explanation for the behaviour, but would greatly appreciate if someone could explain to us what it is.
Also would appreciate any workarounds, or fixes for this issue.
Again thank you very much in advance! Look forward to your replies.
We ran into bit of an issue using bump map in vray.
I have attached few screenshots to better illustrate the problem.
MR-howItSHouldRender.jpg – illustrates how I assume bump map should render. Where face that’s not directly lit, bump should not be visible.
vray-shadowOff.jpg – illustrates how vray renders it. Using very simple vrayMTL, with checker bump map. As you can see, even the face that’s not lit somehow shows the bump.
vray-shadowOn.jpg – what’s even more interesting, on the face that’s not directly lit, if there is a shadow casting on its backside, bump is not calculated.
We have tested lot of different settings..
Such as
Standard material + bump – when rendered with vray, does the same things. Makes us assume it’s not vrayMTL issue, but rather how vray render engine.
If, the object was not a single faced but rather a solid (as in corresponding face on back) it will render fine (it’s as if because that back facing face is casting shadow on front facing face its render)
When using vray2SidedMtl, if we turn off “force single-sided sub-materials” it works to an extent. However, the material is brighter, and when we adjust the translucency, it will reintroduce the same issue, or sometimes creates even bizarre results.
I am sure there is a perfect explanation for the behaviour, but would greatly appreciate if someone could explain to us what it is.
Also would appreciate any workarounds, or fixes for this issue.
Again thank you very much in advance! Look forward to your replies.
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