I have a problem when rendering a z-buffer along with my image. I uncheck "filtered", because I need the pass without anti-aliasing (so that the DOF-plugin doesn't produce artifacts). Yet, some parts of the buffer ARE filtered:
See the edge of the front wall? The Z-buffer against the floor is aliased, while the Z-buffer against the back wall (which is the same mesh) is filtered. I assume that unchecking "filtering" only works between separate meshes. Is there any way to fix this, without rendering the Z-buffer separately?
See the edge of the front wall? The Z-buffer against the floor is aliased, while the Z-buffer against the back wall (which is the same mesh) is filtered. I assume that unchecking "filtering" only works between separate meshes. Is there any way to fix this, without rendering the Z-buffer separately?
Comment