Hi everybody,
I encountered a problem with a render of a product in grass. The problem is in the reflection. With the local render in my machine(see the top image attached), the reflection is good. When i do a net render in one machine(try both with and without calculate prepass of irradiance map and lightcache), the reflection is not the same and i don't understand why. Is-it a bug? Maybe vlado has an idea?
Scene spec : 3ds max 2010 x64 SP1 with Vray SP4a
Object and shader spec : editable poly - Vray shader with reflection and a bit of refraction with fog color to obtain an object slightly translucent.
Someone have an idea ?
I encountered a problem with a render of a product in grass. The problem is in the reflection. With the local render in my machine(see the top image attached), the reflection is good. When i do a net render in one machine(try both with and without calculate prepass of irradiance map and lightcache), the reflection is not the same and i don't understand why. Is-it a bug? Maybe vlado has an idea?
Scene spec : 3ds max 2010 x64 SP1 with Vray SP4a
Object and shader spec : editable poly - Vray shader with reflection and a bit of refraction with fog color to obtain an object slightly translucent.
Someone have an idea ?
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