I have a mesh object with a FFD Binding (WSM) modifier which is deforming and moving it to match some other objects in the scene. It renders just fine until I add a VRayVelocity render element, at which time the object fails to render where it should be. Sometimes it's stretched oddly, sometimes it's back at the origin, but it's usually not where it should be. I tried making a Point Cache Binding (WSM) modifier, recording the cache and then deleting the FFD Binding. Again, it renders fine without the VRayVelocity channel, but once I enable the channel the object goes somewhere else. I have tested this with VRay SP3a in Max 2009 and VRay SP5 in Max 2011, both versions have the exact same problems.
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