Hi,
i'm having troubles using fast SSS 2 shader with DR over network.
My render slaves stay at 0% CPU usage during the SSS prepass.... It only happens with this particular shader.
I tried to tweak the irradiance map settings (even if my scene is not global illuminated), because I understood that Fast SSS is driven by it. So, I made it render fast with "bucket mode" but render difers from one bucket to another (and there are memory crashes...).
Any ideas ?
i'm having troubles using fast SSS 2 shader with DR over network.
My render slaves stay at 0% CPU usage during the SSS prepass.... It only happens with this particular shader.
I tried to tweak the irradiance map settings (even if my scene is not global illuminated), because I understood that Fast SSS is driven by it. So, I made it render fast with "bucket mode" but render difers from one bucket to another (and there are memory crashes...).
Any ideas ?