Hi all
I'm making a grill from a plane using "tiles" map for the displacement and also for the opacity. So my grill is just a plane with tiles in opacity to make the holes in the plane and get the edges of the grill. So it gives a grid of 10 X 10 square holes in it. Perfect, now we need some thickness to the grill. For this I add displacement using the tiled opacity map. With 3D displacemant mapping I get a grill with chunks eaten out the sides of the edges. With 2D displacement I get a perefect grill but then the opacity map gets ignored and instead of a grill with holes in, I get a grill with black bottom. The map is a tile with black (0,0,0) square and white (255,255,255) edge. I have switched "blur" in the map to 0.01 down from the default of 1 (to get crisp edges)
Any other ideas on how to make the grill? Actual geometry might be too heavy as I have thousands of grills with about 10 variations in size. Maybe 10 different vrayproxies?
Any thoughts?
I'm making a grill from a plane using "tiles" map for the displacement and also for the opacity. So my grill is just a plane with tiles in opacity to make the holes in the plane and get the edges of the grill. So it gives a grid of 10 X 10 square holes in it. Perfect, now we need some thickness to the grill. For this I add displacement using the tiled opacity map. With 3D displacemant mapping I get a grill with chunks eaten out the sides of the edges. With 2D displacement I get a perefect grill but then the opacity map gets ignored and instead of a grill with holes in, I get a grill with black bottom. The map is a tile with black (0,0,0) square and white (255,255,255) edge. I have switched "blur" in the map to 0.01 down from the default of 1 (to get crisp edges)
Any other ideas on how to make the grill? Actual geometry might be too heavy as I have thousands of grills with about 10 variations in size. Maybe 10 different vrayproxies?
Any thoughts?
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