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How to render unmultiplied RGBA?
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I'm not sure I get the non alpha bg not contributing to semi translucent pixels, but tga supports non premultiplied outputs. rendering against black should give you correct results even with premultiplied images though.
I forgot, rpf saves non premultiplied images too. and you can output to 32 bit, unlike tga.Last edited by rivoli; 24-06-2010, 06:46 AM.
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RGB-Output should be different, no ?
I am aware that some fileformats support that alpha-options. But as far as I understand, the rendered image output should be different as well, so to say the rendered result.
Looking at the sample images, the middle image has pretty sharp edges, the object-color extents all the way to the border. I never got that in Vray so far. Against backdrops like the vray-sky the output even creates some strange overbright edges, that became also visible when alpha was applied.
Any suggestions?
Best regards, P
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I am looking at this issue now.
If I render a tree to the vray frame buffer, can I then save it out (direct from the frame buffer) to a file format which seperates the RGB from the background properly? I'm not exactly sure of the terminology yet, but I think it does have something to do with being 'pre-multiplied' or 'straight'. I guess what I want is a straight output so that when I comp on a new background in after effects, I don't get edge pixel problems.Kind Regards,
Richard Birket
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