Hi
With the exception of bright jagged edges, I'm getting an excact match to my VFB when comping these elements in photoshop:
VRayDiffuseFilter
VRayRawReflection
VRayRawReflectionFilter
VRayRawLighting
VRayRawGlobalIllumination
It seems to be something with the Lighting or GI pass. Almost asif the geometry is 1 pixel bigger in these passes.
Also I've noticed there is a check box inside the various elements for "color mapping" and by default some of the color mapping is on and others is off. So which should it be?
Default?
On?
Off?
Is the default some on some off the reason for the jagged egdes?
With the exception of bright jagged edges, I'm getting an excact match to my VFB when comping these elements in photoshop:
VRayDiffuseFilter
VRayRawReflection
VRayRawReflectionFilter
VRayRawLighting
VRayRawGlobalIllumination
It seems to be something with the Lighting or GI pass. Almost asif the geometry is 1 pixel bigger in these passes.
Also I've noticed there is a check box inside the various elements for "color mapping" and by default some of the color mapping is on and others is off. So which should it be?
Default?
On?
Off?
Is the default some on some off the reason for the jagged egdes?
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