Those dreaded white spots from planet Vray we have all seen from time to time made a return in one of my scenes today.....ARGHHHHHH
After an hour of banging my head against the computer in frustration at the failure of every one of my weapons to kill them....I thought maybe a gamma ray could kill them....or maybe the white spots were actually cased by the aliens OWN gamma ray weapon.
Then I thought ...what if I put my gamma ray in reverse then that would equalise it and what do you know ..it worked. Hurray... we won the war against those little white spots of death.
OK OK ...I know your thinking ...what the F**k is this fool on about
A workmate changed my gamma work flow settings in the file befor returning it to me & suddenly all my reflective materials had lots of white dots on them no matter how hard i tried to change the subdivisions , tweak lights, etc,etc
.....Until I checked my 3ds Max Gamma settings....which he had changed....arghhhh anyway fixed it back up to
Every check box ticked
also Display Gamma at 2.2
Bitmap gamma for input & output at 1.0
Suddenly no more white dots of death...
**note- of course you can still get some occasional white spots due to having sub-pixel mapping being turned off
see thread --http://www.chaosgroup.com/forums/vbu...b-pixel-option
Cheers
After an hour of banging my head against the computer in frustration at the failure of every one of my weapons to kill them....I thought maybe a gamma ray could kill them....or maybe the white spots were actually cased by the aliens OWN gamma ray weapon.
Then I thought ...what if I put my gamma ray in reverse then that would equalise it and what do you know ..it worked. Hurray... we won the war against those little white spots of death.
OK OK ...I know your thinking ...what the F**k is this fool on about
A workmate changed my gamma work flow settings in the file befor returning it to me & suddenly all my reflective materials had lots of white dots on them no matter how hard i tried to change the subdivisions , tweak lights, etc,etc
.....Until I checked my 3ds Max Gamma settings....which he had changed....arghhhh anyway fixed it back up to
Every check box ticked
also Display Gamma at 2.2
Bitmap gamma for input & output at 1.0
Suddenly no more white dots of death...
**note- of course you can still get some occasional white spots due to having sub-pixel mapping being turned off
see thread --http://www.chaosgroup.com/forums/vbu...b-pixel-option
Cheers