Is it just our problem or is the vray displacement presampling not multi-threaded?
The render sometimes take 24 hours on a 16-core server just to finish a medium detailed irradiance map. The CPU usage is around 13% all the time (two cores in use). After the irridiance map prepasses finish the render itself also use between one and two cores.
We can see this behaviour with 2D and also 3D displacement.
Is there something we can do to make the displacement presampling quicker?
Is the amount of tesselation of the object influencing the speed of vray displacement?
The render sometimes take 24 hours on a 16-core server just to finish a medium detailed irradiance map. The CPU usage is around 13% all the time (two cores in use). After the irridiance map prepasses finish the render itself also use between one and two cores.
We can see this behaviour with 2D and also 3D displacement.
Is there something we can do to make the displacement presampling quicker?
Is the amount of tesselation of the object influencing the speed of vray displacement?
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