Create a sphere, create new material, diffuse black, reflection value 120, fresnel reflection on. Make the environment pure white for it to reflect.
Use the LWF setup with no max preferences set, vray settings gamma 2.2, linear workflow button on.
Render.. turn sRGB colour space on, looks ok? good.
Now turn your reflection value to 119.... suddenly get a horrible black void in your sphere.
Change to the max preference system for gamma 2.2 and it works fine.
Bug in 3dsmax 9 SP2 x64, Vray 1.5 SP5
Digging a bit deeper, the RawReflection is wrong in the render elements, the ReflectionFilter is fine.
Use the LWF setup with no max preferences set, vray settings gamma 2.2, linear workflow button on.
Render.. turn sRGB colour space on, looks ok? good.
Now turn your reflection value to 119.... suddenly get a horrible black void in your sphere.
Change to the max preference system for gamma 2.2 and it works fine.
Bug in 3dsmax 9 SP2 x64, Vray 1.5 SP5
Digging a bit deeper, the RawReflection is wrong in the render elements, the ReflectionFilter is fine.
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