Hey VRayers,
I'm having a problem with the VRaySS2 material and the speculars when a normal map is applied. Take a look at this normal mapped gray shader where the normal map looks just fine.
When I do it with the SSS2 material it looks like this with these white specs (which is definitely from the specular channel element). Any ideas for how to fix it?
Thank you!
I'm having a problem with the VRaySS2 material and the speculars when a normal map is applied. Take a look at this normal mapped gray shader where the normal map looks just fine.
When I do it with the SSS2 material it looks like this with these white specs (which is definitely from the specular channel element). Any ideas for how to fix it?
Thank you!
Comment