Announcement

Collapse
No announcement yet.

MR mip_greyball equivalent in VRay?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • MR mip_greyball equivalent in VRay?

    Hello everybody

    Does someone know, how to apply a lightprobe map as a texture in cameraspace.
    I'd like to achive this effect in Vray > http://norman3d.com/blog/?p=11#more-11

    Thanks and cheers
    Marc

  • #2
    There is no ready shader for this in 3ds Max, but you can write one that takes the surface normal and uses it to look up the color in the texture. This is not something that is V-Ray specific, you can do a generic 3ds Max texture.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hi Vlado

      So there is no way of combining any premade elements to achive it..
      Writing an own shader is probably a too complex task for me.

      Thanks anyways!

      cheers
      Marc

      Comment

      Working...
      X