following situation:
i have a scene set up with vrayphysicalcam and need to render out self illuminated objects.
i disabled the exposure settings in the vrayphysicalcam and used standart materials with self-illumination set to 100%.
this worked well but the brightness is wrong. when i compare it to the vray diffusefilter renderpass the colors are 20% too dark.
the reason i can't use the diffusefilter pass is cause there are opacity maps used and the diffuse filter ignores these.
i have a scene set up with vrayphysicalcam and need to render out self illuminated objects.
i disabled the exposure settings in the vrayphysicalcam and used standart materials with self-illumination set to 100%.
this worked well but the brightness is wrong. when i compare it to the vray diffusefilter renderpass the colors are 20% too dark.
the reason i can't use the diffusefilter pass is cause there are opacity maps used and the diffuse filter ignores these.
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