Is it possible that shadows of objects created by global illumination is not correct on matte materials?
If I make a simple test and create a plane on which is sitting a sphere and light the scene with environment light, the shadow looks quite different when I turn the matte property of the plane on/off...
EDIT: I was testing this a bit and it seems it's the Irradiance map causing problem - specificaly the Detail Enhancement option. When I turn it off then the shadow on a non-matte plane is the same as when the plane is matte. Also when I change the GI engine to brute force it's okay. So is the Detail Enhancement algorithm ignoring a matte plane?
If I make a simple test and create a plane on which is sitting a sphere and light the scene with environment light, the shadow looks quite different when I turn the matte property of the plane on/off...
EDIT: I was testing this a bit and it seems it's the Irradiance map causing problem - specificaly the Detail Enhancement option. When I turn it off then the shadow on a non-matte plane is the same as when the plane is matte. Also when I change the GI engine to brute force it's okay. So is the Detail Enhancement algorithm ignoring a matte plane?
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