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Yes, it's because the particles that get rendered are from different objects than the particle flow source. If you look at the log file, you will see that it is the PFlow events that actually contain the rendered particles. I'm not sure how this can be solved, will think about it.
Thanks Vlado,
So in the meantime, the only way I can solve this is to bake the solution out? Not the most straight forward workflow given I'm working with "object-chunks"... life is never easy is it !
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