Yesterday I tried to get some proper renderings out of a 2d displaced wall, but it was completely impossible. Seemed to... just not work! I gave up and solved it in another way, but today I made some tests.
Two identical scenes are created - one with the max units set 1 unit = 1 mm, and the other one set 1 unit = 100 mm. Identical scene environments are used (vray plane as ground, vray phys cam, vray sun, hdri env).
In the scene a sphere with a radius of 500mm is created. Real world map size and generate mapping cooridantes on. On that sphere, a vray displacement mod set to "2d mapping" with an amount of 20mm, and a resolution of 512 and precision 8.
On the sphere a simple gray vray material is used. A checker texture, with the dimensions of 100mm x 100mm is used for displacing.
In the 1:100 scene everything works alright. In the 1:1 scene... it does something. But it is not at all the correct result. Check the attachments and see.
Is this a known bug? Tried searching for it, but came up pretty much blank.
Two identical scenes are created - one with the max units set 1 unit = 1 mm, and the other one set 1 unit = 100 mm. Identical scene environments are used (vray plane as ground, vray phys cam, vray sun, hdri env).
In the scene a sphere with a radius of 500mm is created. Real world map size and generate mapping cooridantes on. On that sphere, a vray displacement mod set to "2d mapping" with an amount of 20mm, and a resolution of 512 and precision 8.
On the sphere a simple gray vray material is used. A checker texture, with the dimensions of 100mm x 100mm is used for displacing.
In the 1:100 scene everything works alright. In the 1:1 scene... it does something. But it is not at all the correct result. Check the attachments and see.
Is this a known bug? Tried searching for it, but came up pretty much blank.
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