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Reusing Light Cache for Dynamic Animations and Glossy Reflections

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  • Reusing Light Cache for Dynamic Animations and Glossy Reflections

    I looked extensively through the threads and tutorials and could not find an answer to the following questions>

    - Can you save and re-use the light cache for dynamic animations (objects moving/camera moving) which use interpolation and LC for glossy reflections?

    LC settings> World with Single mode with Camera Path option activated

    I will be using back burner to do the pre pass render and I am worried that each node will do a slightly different LC for each frame and get flickering.
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